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	<title>Comments on: Networking and Online Games: Understanding and Engineering Multiplayer Internet Games</title>
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	<link>http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html</link>
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	<lastBuildDate>Mon, 08 Feb 2010 08:19:18 +0000</lastBuildDate>
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		<title>By: W Boudville</title>
		<link>http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html/comment-page-1#comment-109</link>
		<dc:creator>W Boudville</dc:creator>
		<pubDate>Thu, 21 Jan 2010 21:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html#comment-109</guid>
		<description>Wiley has a habit of doing this. It commissions (ie. pays for and owns the copyright on) a technical book, puts it out in hardcover and charges over $100 for it. Sometimes, if the field is very narrow, this pricing might be ok. However, much of this book&#039;s material is generic. I grant that the book is indeed a good overview of online games. With an accurate synopsis of its history, dating back to the MUD games of the 80s. 
&lt;br /&gt;
&lt;br /&gt;But several chapters cover material widely available in other computer books that are much cheaper. Like the chapter on the Internet Protocol, describing IPv4, the IP address formats and routing methods. Or the chapter on using widely available tools like tcpdump to find where the players are coming from. Then there is the chapter on broadband access networks. Addison-Wesley and O&#039;Reilly have several books that treat these topics adequately.
Rating: 3 / 5</description>
		<content:encoded><![CDATA[<p>Wiley &#104;&#97;&#115; a habit &#111;&#102; doing &#116;&#104;&#105;&#115;. &#73;&#116; commissions (ie. pays &#102;&#111;&#114; &#97;&#110;&#100; owns &#116;&#104;&#101; copyright &#111;&#110;) a technical book, puts &#105;&#116; out &#105;&#110; hardcover &#97;&#110;&#100; charges over $100 &#102;&#111;&#114; &#105;&#116;. Sometimes, &#105;&#102; &#116;&#104;&#101; field &#105;&#115; very narrow, &#116;&#104;&#105;&#115; pricing &#109;&#105;&#103;&#104;&#116; &#98;&#101; ok. &#66;&#117;&#116;, much &#111;&#102; &#116;&#104;&#105;&#115; book&#8217;s material &#105;&#115; generic. I grant &#116;&#104;&#97;&#116; &#116;&#104;&#101; book &#105;&#115; indeed a &#101;&#120;&#99;&#101;&#108;&#108;&#101;&#110;&#116; overview &#111;&#102; online games. &#87;&#105;&#116;&#104; &#97;&#110; &#97;&#99;&#99;&#117;&#114;&#97;&#116;&#101; synopsis &#111;&#102; &#105;&#116;&#115; history, dating back &#116;&#111; &#116;&#104;&#101; MUD games &#111;&#102; &#116;&#104;&#101; 80s. </p>
<p>&#66;&#117;&#116; several chapters cover material widely available &#105;&#110; &#111;&#116;&#104;&#101;&#114; computer books &#116;&#104;&#97;&#116; &#97;&#114;&#101; much cheaper. &#76;&#105;&#107;&#101; &#116;&#104;&#101; chapter &#111;&#110; &#116;&#104;&#101; Internet Protocol, describing IPv4, &#116;&#104;&#101; IP address formats &#97;&#110;&#100; routing methods. &#79;&#114; &#116;&#104;&#101; chapter &#111;&#110; using widely available tools &#108;&#105;&#107;&#101; tcpdump &#116;&#111; find &#119;&#104;&#101;&#114;&#101; &#116;&#104;&#101; players &#97;&#114;&#101; coming &#102;&#114;&#111;&#109;. &#84;&#104;&#101;&#110; &#116;&#104;&#101;&#114;&#101; &#105;&#115; &#116;&#104;&#101; chapter &#111;&#110; broadband access networks. Addison-Wesley &#97;&#110;&#100; O&#8217;Reilly &#104;&#97;&#118;&#101; several books &#116;&#104;&#97;&#116; treat &#116;&#104;&#101;&#115;&#101; topics adequately.<br />
Rating: 3 / 5</p>
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		<title>By: Gverig</title>
		<link>http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html/comment-page-1#comment-108</link>
		<dc:creator>Gverig</dc:creator>
		<pubDate>Thu, 21 Jan 2010 21:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html#comment-108</guid>
		<description>I am still reading the book but it already gave me a very distinctive feel of a textbook, grossly overpriced because professors can MAKE students buy these. 
&lt;br /&gt;First impression: the book is 232 pages. I understand that this is not  at all a criteria of quality but this was the first alarm - 232 page books rarely cost $100+ (I wish I looked at that when I was buying it).
&lt;br /&gt;Second impression: when you charge THAT much, can&#039;t you get somebody to proof read the text? My English is lame at best but there are sentences that are incoherent, not even talking about constructs like &quot;the sophisticated ... (something) was sophisticated&quot;.
&lt;br /&gt;Third impression... I don&#039;t have it yet, I&#039;m still reading the book, I didn&#039;t get to the meat yet and I don&#039;t want to judge technical level without reading (would be wrong, don&#039;t you think). I know that buy the time I finish I will be too mellow about the money and lazy and I will not post a review.
&lt;br /&gt;
&lt;br /&gt;I assume there will be useful information but I already know this book won&#039;t be in my favorites.
Rating: 2 / 5</description>
		<content:encoded><![CDATA[<p>I &#97;&#109; still reading &#116;&#104;&#101; book &#98;&#117;&#116; &#105;&#116; already gave &#109;&#101; a very distinctive feel &#111;&#102; a textbook, grossly overpriced &#98;&#101;&#99;&#97;&#117;&#115;&#101; professors &#99;&#97;&#110; &#77;&#65;&#75;&#69; students &#98;&#117;&#121; &#116;&#104;&#101;&#115;&#101;.<br />
<br />First impression: &#116;&#104;&#101; book &#105;&#115; 232 pages. I know &#116;&#104;&#97;&#116; &#116;&#104;&#105;&#115; &#105;&#115; &#110;&#111;&#116;  &#97;&#116; &#97;&#108;&#108; a criteria &#111;&#102; quality &#98;&#117;&#116; &#116;&#104;&#105;&#115; &#119;&#97;&#115; &#116;&#104;&#101; first alarm &#8211; 232 page books rarely cost $100+ (I wish I looked &#97;&#116; &#116;&#104;&#97;&#116; &#119;&#104;&#101;&#110; I &#119;&#97;&#115; buying &#105;&#116;).<br />
<br />Second impression: &#119;&#104;&#101;&#110; &#121;&#111;&#117; charge &#84;&#72;&#65;&#84; much, &#99;&#97;&#110;&#8217;t &#121;&#111;&#117; &#103;&#101;&#116; somebody &#116;&#111; proof read &#116;&#104;&#101; text? &#77;&#121; English &#105;&#115; lame &#97;&#116; best &#98;&#117;&#116; &#116;&#104;&#101;&#114;&#101; &#97;&#114;&#101; sentences &#116;&#104;&#97;&#116; &#97;&#114;&#101; incoherent, &#110;&#111;&#116; even talking &#97;&#98;&#111;&#117;&#116; constructs &#108;&#105;&#107;&#101; &#8220;&#116;&#104;&#101; sophisticated &#8230; (something) &#119;&#97;&#115; sophisticated&#8221;.<br />
<br />Third impression&#8230; I don&#8217;t &#104;&#97;&#118;&#101; &#105;&#116; &#121;&#101;&#116;, I&#8217;m still reading &#116;&#104;&#101; book, I didn&#8217;t &#103;&#101;&#116; &#116;&#111; &#116;&#104;&#101; meat &#121;&#101;&#116; &#97;&#110;&#100; I don&#8217;t want &#116;&#111; judge technical level without reading (&#119;&#111;&#117;&#108;&#100; &#98;&#101; incorrect, don&#8217;t &#121;&#111;&#117; &#114;&#101;&#99;&#107;&#111;&#110;). I know &#116;&#104;&#97;&#116; &#98;&#117;&#121; &#116;&#104;&#101; time I &#101;&#110;&#100; I &#119;&#105;&#108;&#108; &#98;&#101; &#116;&#111;&#111; mellow &#97;&#98;&#111;&#117;&#116; &#116;&#104;&#101; money &#97;&#110;&#100; &#98;&#111;&#110;&#101;&#32;&#105;&#100;&#108;&#101; &#97;&#110;&#100; I &#119;&#105;&#108;&#108; &#110;&#111;&#116; post a review.</p>
<p>I assume &#116;&#104;&#101;&#114;&#101; &#119;&#105;&#108;&#108; &#98;&#101; useful information &#98;&#117;&#116; I already know &#116;&#104;&#105;&#115; book won&#8217;t &#98;&#101; &#105;&#110; &#109;&#121; favorites.<br />
Rating: 2 / 5</p>
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	<item>
		<title>By: C. Sharp</title>
		<link>http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html/comment-page-1#comment-107</link>
		<dc:creator>C. Sharp</dc:creator>
		<pubDate>Thu, 21 Jan 2010 18:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://some.ws/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games.html#comment-107</guid>
		<description>This book is an incredible waste of time for anyone even remotely interested in multiplayer games development.  Much of the content is too general to be of use, and it varies from basic games knowledge, to basic networking principles.  According to this book, Everquest was released in 1993...Needless to say that I wasn&#039;t too impressed.
Rating: 1 / 5</description>
		<content:encoded><![CDATA[<p>&#84;&#104;&#105;&#115; book &#105;&#115; &#97;&#110; &#105;&#110;&#99;&#114;&#101;&#100;&#105;&#98;&#108;&#101; waste &#111;&#102; time &#102;&#111;&#114; anyone even remotely interested &#105;&#110; multiplayer games development.  Much &#111;&#102; &#116;&#104;&#101; content &#105;&#115; &#116;&#111;&#111; general &#116;&#111; &#98;&#101; &#111;&#102; &#117;&#115;&#101;, &#97;&#110;&#100; &#105;&#116; varies &#102;&#114;&#111;&#109; basic games knowledge, &#116;&#111; basic networking principles.  According &#116;&#111; &#116;&#104;&#105;&#115; book, Everquest &#119;&#97;&#115; released &#105;&#110; 1993&#8230;Needless &#116;&#111; &#115;&#97;&#121; &#116;&#104;&#97;&#116; I wasn&#8217;t &#116;&#111;&#111; impressed.<br />
Rating: 1 / 5</p>
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